Command Section
vga_drawpixel(3)              Svgalib User Manual             vga_drawpixel(3)

       vga_drawpixel - draw a pixel on the screen

       #include <vga.h>

       int vga_drawpixel(int x, int y);

       Read a pixels value from the screen. This function is very inefficient,
       you should consider doing direct screen access instead or use
       vga_drawscansegment(3) to handle more than one pixel.

       The color drawn is set with vga_setcolor(3) or vga_setrgbcolor(3) resp.

       The function always returns 0 (on which you should probably not really

       svgalib(7), vgagl(7), libvga.config(5), vga_clear(3), vga_setcolor(3),
       vga_setrgbcolor(3), vga_getpixel(3), vga_drawline(3),
       vga_drawscanline(3), vga_drawscansegment(3), vga_getscansegment(3)

       This manual page was edited by Michael Weller <[email protected]>. The exact source of the referenced function as well as of
       the original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <[email protected]>.

       Occasionally this might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.

Svgalib (>= 1.2.11)              27 July 1997                 vga_drawpixel(3)
Command Section