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Command Section
gl_write(3)                   Svgalib User Manual                  gl_write(3)

NAME
       gl_write, gl_writen - write a text string

SYNOPSIS
       #include <vgagl.h>

       void gl_write(int x, int y, char *s);
       void gl_writen(int x, int y, int n ,char *s);

DESCRIPTION
       gl_write writes the zero terminated string s to position (x, y) using
       the currently selected font.

       gl_writen works similarly, but writes exactly n characters, thus
       allowing to use the character 0.

       The kind of text draw operation is set with gl_setwritemode(3).

       BEWARE!  Prior to the of use of gl_write(3) and gl_writen(3) you must
       set a font.

       A good default initialization sequence is:

       gl_setfont(8, 8, gl_font8x8);
       gl_setwritemode(FONT_COMPRESSED + WRITEMODE_OVERWRITE);
       gl_setfontcolors(0, vga_white());

SEE ALSO
       svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1),
       gl_printf(3), gl_colorfont(3), gl_expandfont(3), gl_font8x8(3),
       gl_setfont(3), gl_setfontcolors(3), gl_setwritemode(3).

AUTHOR
       This manual page was edited by Michael Weller <[email protected]
       essen.de>. The exact source of the referenced demo as well as of the
       original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <[email protected]>.

       Occasionally this might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.

Svgalib (>= 1.2.11)               2 Aug 1997                       gl_write(3)
Command Section