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Command Section
gl_setcontextvirtual(3)       Svgalib User Manual      gl_setcontextvirtual(3)

NAME
       gl_setcontextvirtual - define a virtual context

SYNOPSIS
       #include <vgagl.h>

       void gl_setcontextvirtual(int w, int h, int bpp, int bitspp, void
       *vbuf);

DESCRIPTION
       Define the current graphics context to have a width of w pixels, height
       h, bpp bytes per pixel, bitspp significant color bits per pixel (8, 15,
       16 or 24), with the framebuffer at vbuf.  A 4 bytes per pixel context,
       with 24 significant color bits is also valid.

SEE ALSO
       svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1),
       currentcontext(3), gl_allocatecontext(3), gl_copyboxfromcontext(3),
       gl_copyboxtocontext(3), gl_copyscreen(3), gl_freecontext(3),
       gl_getcontext(3), gl_setcontext(3), gl_setcontextheight(3),
       gl_setcontextvga(3), gl_setcontextvgavirtual(3), gl_setcontextwidth(3).

AUTHOR
       This manual page was edited by Michael Weller <[email protected]
       essen.de>. The exact source of the referenced demo as well as of the
       original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <[email protected]>.

       Occasionally this might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.

Svgalib (>= 1.2.11)               2 Aug 1997           gl_setcontextvirtual(3)
Command Section