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Command Section
gl_allocatecontext(3)         Svgalib User Manual        gl_allocatecontext(3)

NAME
       gl_allocatecontext - allocate a graphics context

SYNOPSIS
       #include <vgagl.h>

       GraphicsContext *gl_allocatecontext(void);

DESCRIPTION
       Allocate a graphics context. This is preferred to hardcoding a context
       variable in a program since the latter is incompatible with a future
       vgagl version that have additional context fields.

SEE ALSO
       svgalib(7), vgagl(7), svgalib.conf(5), threedkit(7), testgl(1),
       plane(1), wrapdemo(1), currentcontext(3), gl_allocatecontext(3),
       gl_copyboxfromcontext(3), gl_copyboxtocontext(3), gl_getcontext(3),
       gl_setcontext(3), gl_setcontextheight(3), gl_setcontextvga(3),
       gl_setcontextvgavirtual(3), gl_setcontextvirtual(3),
       gl_setcontextwidth(3).

AUTHOR
       This manual page was edited by Michael Weller <[email protected]
       essen.de>. The exact source of the referenced demo as well as of the
       original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <[email protected]>.

       Occasionally this might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.

Svgalib (>= 1.2.11)               2 Aug 1997             gl_allocatecontext(3)
Command Section